Genre: Detective Match-3
As a Game Content Designer, I was tasked with creating game narratives, as well as quests, puzzles, and mechanics. I participated in character and location design. It was important to keep a certain "casual" difficulty level while delivering a compelling and distinctive storyline.
Designed 11 detective cases
Designed location prototypes
Puzzle mechanics
Quest design
Character design
JSON implementation & QA


Genre: Fashion Match-3
This project required both Game Design and Graphic Design skills as it heavily revolved around fashion and visual branding. It was my first 3D project on Unreal Engine. As a feature owner of the Cinematic team, I was responsible for all the in-game cinematics and cutscenes.
Conceptualized 8 original fashion brands
Designed over 150 clothing pieces
Made 10 cinematic storyboards
Developed and designed more than 10 characters with distinct narrative storylines
Genre: Time management
I worked on a time-management game with a quite popular setting for the genre. To make it marketable, the narrative and mechanics had to really stand out. I joined the team in the later stages of development, but I am proud that my feedback was taken into consideration and helped in reshaping of the narrative.
I actively participate in game jams every year, striving to push creative boundaries. Among my achievements are ranking in the Top 20 popular games in GMTK and securing 1st place in the Themed Horror Game Jam with my team. Additionally, I consistently work on personal projects to refine my skills and creativity.
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The Violince | 2022, Horror Adventure
Narrative Designer, Writer, Texture Artist, Cinematic Designer

Withering Gardens | 2023, Point-and-click Adventure
Game Designer, Narrative Designer, Level Designer, Writer

Deep Roots | 2024, Action Arcade
Game Designer, Social Media Manager